I made all the assets and baked their textures!!! The second this game jam starts tomorrow I'm importing it all in, hopefully I can get the game finished before the time limit 1: first image I took, it's the tileset for the main playable area of the game 2: the satélite with its broken pieces equipped 3: snapshot of the three movable Rupture variants 4: completed scene with baked textures, including sattelite, wall types, panel, extrusion panel, wide button, dynamic display, computer, keypad (only one button atm bc I haven't imported it to Unity) as well as a lever and a crusty dusty mattress no the satellite isn't bugged in the last image, it has swappable broken variants of the wings and dish and I left them all enabled
Me + GarageBand for music Me + blender for models Me + blenders rlly cool node editor for the amazing textures Me + my computer for taking the screenshots This whole thing took like 6 hours I think, mostly fiddling with the textures tryin to get them to look half decent The textures are a rather simple combination of pointiness masks ambient occlusion masks edge masks noise filters and color graders combined with a pile of MixRGB nodes teehee