The game is simple, just wait and upgrade!
I made this after school by drawing Originally planned to be an idle game. The tree is a guiding tree, it can tell you when you are attacked. This is still a wip I have a lot more time to make this game during vacation. One of my biggest dreams to make this popular! Credit to @Zapfast for the sword. UPDATE LOG - v0.2a (Major) 10/10/2024: 1. Price lowered ( requested by @Svetheri ) 2. Finished battle, strength, trophy and diplomacy ui 3. Added more upgrades 4. Added exchange rate. This allows you to get better income with better diplomacy. Diplomacy can be improved by winning battles/defences, which is gaining trophies. 5. Added defences. AI 1 or 2 will attack you every 100 to 300 seconds. This is so AFK farmers can’t win/lose too many trophies depending on how strong they are. v0.20.5a (Regular) 10/11/2024 (idk?): 1. The attack rate of AIs has been nerfed from 100 to 300 seconds to 300 to 1,000 seconds. (v0.21.5a, added small details, considered snapshot for b1.0/0.21.6a) This is so players can’t get an unfair disadvantage/advantage at the beginning depending on how strong they are. 2. AI slowly weakens over time now. 3. Your strength starts out randomly now. v0.21a (Regular) 11/04/2024: Diplomacy limit added 1. Added a missing update 2. Changed the following code: (((Trophies) - (500)) / (750)) to (((Trophies) - (500)) / (1500)). Reason: This is so AFK farmers don’t get an unfair disadvantage/advantage after like 50 to 170 minutes. 3. Added another tree upgrade. v0.21.2a (Minor) 12/28/2024: 1. Sorry for missing Christmas update, here it is! v0.21.3a (Minor) 02/28/2025: 1. Nerfed exchange rate bonus (35% -> 20%) 2. AI weakens faster wait((pick random(pick random (0.25) to (0.3)) to (pick random (1) to (2.5)))) -> ((pick random(pick random (0.2) to (0.25)) to (pick random (0.8) to (2)))) Version b1.0*! (0.21.6a, Major) This is about a pre-release. For the full version, see below. 04/24/2025-04/27/2025: 1. All updates before this one will have the suffix “a”. 2. “a” means alpha. 3. “b” means beta. 4. * means it will be longer to develop. 5. ! means the development will be delayed. 6. Beta will be an early pre-release update. 7. Revamped the diplomacy: Diplomacy still changes passively depending on trophies, but it is now slower. It now lowers when you fight AI and stays the same when you lose, but increases when you win the fight. 8. For the defence it is the same but with one exception:: it is a minor change rather than a major change. 9. Starting update means the game would have not been released if the update wasn't released. 10. Major update means the game would have lost a lot of complication if the update wasn't released. Usually has bugfixes. 11. Regular update means the game would have been less complicated if it wasn't released. Can also have bugfixes. 12. Minor update means the game would have been a bit less complicated if it wasn't released, often bugfixes are minor updates, but sometimes can be minimal, regular or major. 13. Minimal update means there would be barely any change to the game, but can be a bugfix. 14. Reverted change 3 and change 1 but nerfed from v0.20.5a 15. Reverted change 2 from v0.21.3, AI weakens even slower than before. 16. AI can now get stronger over time. 17. Added battle log. v1.0, The Game-drop update (Major) 06/04/2025: 1. Added title screen 2. Finished the battle log (All content) 7. Revamped the diplomacy: Diplomacy still changes passively depending on trophies, but it is now slower. It now lowers when you fight AI and stays the same when you lose, but increases when you win the fight. 8. For the defence it is the same but with one exception:: it is a minor change rather than a major change. 9. Starting update means the game would have not been released if the update wasn't released. 10. Major update means the game would have lost a lot of complication if the update wasn't released. Usually has bugfixes. 11. Regular update means the game would have been less complicated if it wasn't released. Can also have bugfixes. 12. Minor update means the game would have been a bit less complicated if it wasn't released, often bugfixes are minor updates, but sometimes can be minimal, regular or major. 13. Minimal update means there would be barely any change to the game, but can be a bugfix. 14. Reverted change 3 and change 1 but nerfed from v0.20.5a 15. Reverted change 2 from v0.21.3, AI weakens even slower than before. 16. AI can now get stronger over time. 17. Added battle log. v1.0.1 (Minor) 06/05/2025: 1. Added release date for v1.0 and added a bit of detail to version b1.0. 2. Changed v0.21.2a’s impact from Minimal to Minor. 3. UI revamp coming in v1.0.3.2 (snapshot of v1.1.0), (estimated June 17 2025), there will be an option to enable/disable v1.0.3 (Minor) 06/06/2025: 1. Added some color to the title screen background. v1.0.3.1 (Regular, snapshot of v1.1.0) 06/13/2025: 1. Added happiness 2. Started to modify update log