[27] Added a damage scaling which exponentiates all damage dealt and increases exponentially. [26] Cat now shoots Antimatter every 0.1 seconds, which on contact, divides the Ore's HP by 1e1e50, and sets Cat's dmg to C^((A+1)/A), where C is cat's dmg, and A is the number of antimatters thrown +1. Also added formatting to Stars. [25] Cat now has ascension powers, greatly increasing Cat's damage and scaling, Supernova Condensation delay removed, Star gain from Supernova now scales with Constellations. Spinning Blade / Astral Beams removed and Supernova Condensation is overall buffed and now increases Cat's damage by its own damage. [24] Refined alot of stuff, spinning blade increases damage by *e1,000 instead of *e100. Supernova condensation increases damage by *e300 100 times instead of *e30. Music. Constellations added (you only gain constellations when supernova condensation occurs.) Constellation boosts damage by Constellation^2 [23] There is a spinning blade that does the same amount of damage as the Cat when it hits the ore. "woah" is changed by Stars^2 instead of Stars*3. Stars given by supernovae are tripled. [22] Supernovas square(?) Cat's dmg, Scratch Cat's multi accumulator is also buffed by Stars. [21] Supernova Spam is now condensed into one long-lasting Supernova that deals /(Stars*5e5) damage per tick and deals 10x damage both on start and end. Base damage doubled [20] Supernovae spawn 2 Astral Beams, which on contact divide health by 1e1000, multiplied by Stars. Stars also exponentiate Damage. [19] Supernovae are made much less intense (flashes are weaker in power, and the explosion is smaller), but 100 of them happen in rapid succession with 4 second delays. Buffed the damage increase a lot (it changes the exponent directly). Cat starts at e5000 damage and increases by e50 every tick on top of the damage increase. [18] You now gain a star every supernova. Supernovae deal /e200 damage per star you own. Supernovae also take 4 seconds to trigger instead of 5. (stars are from buddy's [17] remix) [17] Supernova greatly buffed from /e50 to /e1850, Cat now has 2 costumes, increasing mining speed greatly, explosions do /100 damage, fragments do /7 damage, damage increase starts at 15 and +1.5 per tick, every explosion multiplies damage by 100x, and every supernova multiplies damage by e15x. [16] Crit boost to damage is 10x bigger and increases x10 faster (1 +0.05 per tick -> 10 +0.5 per tick) Breaking an ore will now always multiply damage by 5 [15] Supernovas are faster. (10s > 5s). Increased damage by 100x compounding. [14] Supernova increases DMG by 10,000x, and does /1e50. Explosions do /10 damage and fragments do /5. Damage starts at 1e20, crits do 100x damage, and crit multi increases over time is 5x faster. [13] Increased Explosion log (2 -> 3). Supernova happens every (15 -> 10) seconds. Supernova happens every (2 -> 3). Cat mines faster (0.42s -> 0.21s). [12] Supernova happens every 15 seconds. When a supernova triggers, it divides the health by 1e10 and multiplies cat damage by 100. [11] Explosions will now deal damage equal to the cat's damage. The cat's damage is displayed under the ore's description. Changed earlier remix changelogs from -- REMIX x -- to [x] because it's better imo (thanks to Termiunsfinity for the idea) [10] The cat and explosions are twice as fast. [9] Explosions create 2 Fragments which divide ore health by 1.1 Every 10 explosions, scratch cat gets double dmg. [8] Explosions now divide by 1.2 instead of 1.1 Multiplied starting damage by x100 (10 -> 12) Explosions happen every 0.1 seconds instead of in a burst. [7] Cat spawns 10 Explosions per second, each dividing the ore's health by 1.1. [6] Cat mines WAY faster, every frame of the cat now takes 0.02s. Multiplied starting damage by x1e7 (3 -> 10) [5] Multi on crit increases over time [4] Lowest value for damage increase per tier is tripled Cat mines faster (0.23s -> 0.18s) Cat recovers from crits much faster (1.5s -> 0.8s) [3] Crit multiplies damage by 1.01. [2] Crit deals 10x as much damage as a regular hit. Start with dealing 100x as much damage (stored 3 instead of 1) [1] Crit deals 4x as much damage as a regular hit.