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Alphys NEO: Hard Mode

RDrdococ•Created April 30, 2016
Alphys NEO: Hard Mode
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Instructions

Arrow Keys - Move/select Z - choose/next dialogue X - complete dialogue Blue attack - stay still Orange attack - move Yellow laser - turns your soul yellow Yellow soul - z to shoot Blue soul - up to jump Orange soul - mouse to move - completely original Cyan soul - slower diagonally - completely original Black soul - invisible soul - somewhat original Rewind - the attack will be rewinded Slow - the attack has slowed down Fast - the attack has sped up The original Alphys NEO was created in Unitale - I don't know who made it, but if you google it, then you will probably find it. The original Scratch version was created by eekeekturtle, and this is my (rdococ's) take on it.

Description

Credit to eekeekturtle for the majority of this. I increased the difficulty of the attacks by adding cool features. I also renamed Chara to Frisk to relate it to Undertale's Hard Mode, and fixed a couple of bugs with the original. I am aware of the Hard Mode in the original, but I believe it doesn't work. I fixed the attacks getting out of sync. Also, the delays have been reduced on some attacks. I'm trying some other features, so the code is a mess. If anything messes up, wait a while and refresh the page, in case I fixed it. New Features: - Speech before the battle starts. - Slow, rewind, and fastforward, like in the Unitale version. (Too bad Scratch 3.0 isn't out yet; the demo for it has pitch effect blocks I could have used to make the music reverse!) - Rewind glitches sometimes! Yay! - A total of 12 different attacks, some harder than others! - You can spare Alphys when she melts, and you get more EXP. - After all, sparing her at that point would be crueller than killing her. - Saving and loading your soul's position to disorientate you in certain sections. - White instead of blue lasers in the menu. - Dialogue is now shown in order, instead of randomly. - Bombs. Lots and lots of bombs. - Your LOVE is randomized for fun. It can be from 10 to 20. - Alphys talks! - Name doesn't glitch out. - HP is now stored in a convenient variable, as opposed to the x-position based system we had originally. - The music at the end slows down (thanks to some Audacity), like (I think) the Unitale version did. - Mercy button destroyed for obvious reasons. Possible Features: - The implemented but unused destruction of the FIGHT button. - Alphys surviving longer when she begins to melt. - More difficulty. - Alphys having more health, combined with more attacks. - Alphys absorbing a human soul? Suggest more features in the comments! ~== 2017 CHANGELOG ==~ 15 Jul: Changed some of the dialogue and added a black soul attack.

Project Details

Project ID107704386
CreatedApril 30, 2016
Last ModifiedMarch 19, 2021
SharedMay 2, 2016
Visibilityvisible
CommentsAllowed

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