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SCAKE Episode 1 Final Level (Demo)

LIlittlebunny06•Created October 3, 2024
SCAKE Episode 1 Final Level (Demo)
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Instructions

Use this Turbowarp link(Unless you want a low framerate and an inability to aim): https://experiments.turbowarp.org/pointerlock/1076194078?fps=60&stuck&hqpen Press green flag WASD to move Mouse to move camera Click to shoot 1 and 2 to switch held weapon x or green flag to reset Press p to pause Difficulty 1 = easy Difficulty 3 = hard

Description

I might provide detailed hints and mechanics in the comment section so look out for those if you're interested(or don't if you want to figure it out for yourself). This is a demo boss fight I coded as a concept for the final level of episode 1 in an upcoming game called "SCAKE". It will run on the final iteration of Gamma Engine. The amount of scripting is absolutely enormous (several thousand blocks for this one boss) and way too much work so I'll have to add some game logic and stuff to simplify and clean it. There is some strategy(albeit, boring and not very action-packed) to fighting this boss. Actions are also limited. Its just spam mouse when you're supposed to and dodge when you should. Its unlikely that you will defeat it on the first attempt, but it can be consistently beat. I do warn you must be able to strafe/b-hop in order to achieve a no-hit run. The level is very simple and hardly features any interesting movements or other design. Hitreg might be bad but I'll fix it later. Lag is primarily caused by hitreg General tips for the fight: 1. Watch your ammunition count 2. Watch the boss health and aim accordingly 3. Strikes on different objects yield different damages 4. Observe the boss's actions 5. Don't fall Ask for detailed hints and mechanics in the comments CREDITS: 3D BSP sort adapted from @Chrome_Cat's 2D BSP sort. Compare the code, which can be found here: https://scratch.mit.edu/projects/714869495/ Triangle filler by @-Rex-(@-Rex-Test-): https://scratch.mit.edu/projects/509029922/ Uses clipping scheme from Vadik1's 3D engine: https://scratch.mit.edu/projects/520598397/ Uses @chooper100's 2-size line drawer: https://scratch.mit.edu/projects/127249376 Music and SFX created by a friend.

Project Details

Project ID1076194078
CreatedOctober 3, 2024
Last ModifiedOctober 13, 2024
SharedOctober 12, 2024
Visibilityvisible
CommentsAllowed