Platformer Engine Part 1 - Draggable Lines This is a simplified demo that will be the backbone of the lines platformer system I'll use for a future story platformer game. It's the same system as in my Zelda Tears of the Kingdom project. I like this lines system instead of using costumes for platformer collision because it should be much faster than using the blue "touching" block, and much easier to create collision for your world instead of going back and forth between two separate sprites. The code can be modified to add scrolling and give the lines more attributes like texture. Once I've added the player movement, and chunk system, I'll share it on my main account as a platforming engine. The points must be able to snap to each other, because the player hitbox will be a single vertical line and should not fall through tiny cracks or get stuck on tiny obstructions.