new version: https://scratch.mit.edu/projects/1112040636/ (almost forgot to add it here) wasd to move hold q (or space) to sprint press e to collect objectives (if they get highlighted) avoid the monster collecting objectives will reduce the timer current monsters -smiley -uncle samsonite -fuwatti -baldi (no special ability yet) -vita carnis mimic -man of the dark -the sentry -the oak -the smog -springtrap there aren't any other maps yet sorry currently quite buggy heavily inspired by pillar chase 2 credit to @bradblade202110 for all of the map ambiences and chase themes update log -replaced springtrap with acephalous (given changes from the original design because i don't want it to just be goofy without a head) -smiley redraw -facility rework -forest map -reworked staring rage -gave fuwatti and the oak a chase theme (made by @bradblade202110 ) -fuwatti deals less damage now -fuwatti chase speed buff -oak damage nerf -both fuwatti's and the oak's charge abilities can end after a certain distance is travelled now -mimic damage buff planned monsters - ao oni (maybe) - legs from it steals (maybe)