The goal is to move the tower from the left to the right, piece by piece. You can drag a piece from the top of one tower to the top of another. You may not stack a larger piece over a smaller one. Click a piece to grab it, click it again to drop it.
This is for a school assignment about Maslow's Hierarchy of Needs (even though the system was never Maslow's idea). Yes, I intentionally made fun of the name "Maslow" in the project title. :3 The hierarchy for game development (From big bottom piece, to the fragile top piece.): Basic Needs: A computer, an IDE, milk (Where Dani at?), and a dream. Safety Stuff: No scope creep, no forced deadlines. ~Make sure game dev isn't a burden!~ Social Stuff: Playtesters to break your game into 'bits', folks to bounce ideas off of, and, if you'd like, some other folks to work on the project with. Egotistic Exigencies (I whipped out the thesaurus for that one. :3): A fully fleshed-out game and a supportive fanbase. The Ultimate Goal: A great, successful game with a strong fanbase, and the fun we had on the way. It'd be nice to get some money too, but unless game dev is your main income, that's not the most important part. Game development, of course, is much more complicated than this, but you MUST prioritize your own health over your game. The Safety Stuff tier is easily the most important to keep in mind.