Hooray! Scratch's first ever hexadecimal cloud storage! This utilizes the hexadecimal conversion feature of ActionScript to store data in smaller token sizes (from 3 to 2). Currently, I'm working on implementing some sort of multiplayer support, which would require multiple cloud variables to register. Limitations: - Restricted to ASCII characters (can be expanded to 256 chars) - Because it converts bytes to hexadecimal, that leaves about a 5000 character limit per cloud variable (5119 to be exact, but there are delimiters in place so the number is a lot less) - Performance may be a bit slow due to costume changes for case-sensing