100% pen + 1 sprite + built-in motion blocks Turbowarp for less lag ! https://turbowarp.org/1071255808 dont forget to see inside and check out the built in features (3d motion blocks) ==Controls== Space key to toggle focus. In focus: - WASDEQRF or arrow keys to rotate, scroll to zoom in/out -> AD: rotate left/right -> WS/EQ/RF: rotate up/down Not in focus: - WASDRF or WASDEQ to move, arrow keys to rotate - scroll works as W and S - W/S: Forwards/Backwards - A/D: Leftwards/Rightwards - (R/F) or (E/Q): Upwards/Downwards dont scroll down for nothing else cool, you scrolled down here here is a free virtual chocolate cake: ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⣿⣿⣿⣷⣤⣤⣤⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⣿⣿⣿⣿⠟⢿⣿⣿⣶⣶⣶⣤⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠟⣻⣿⣧⣤⣴⣄⡉⢻⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣠⣿⠁⠀⠻⣿⠏⣿⣿⣿⣇⠘⠿⠟⢻⣿⣿⣴⣶⣦⡀⠀ ⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿⣀⣀⣀⣀⣠⣿⣿⣿⣿⣷⣦⡆⢸⣿⣿⣿⣿⣿⡷⠀ ⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⠟⠛⠛⠛⠁⡀⠻⣿⣿⣿⡿⠁⠀ ⠀⠀⠴⠿⠛⠛⠛⠋⢉⣉⣉⣀⣤⣤⣤⡴⠶⠶⠾⠛⠛⠛⠋⢀⣈⡉⠁⣠⠀⠀ ⠀⢤⠶⠶⠶⠞⠛⠛⠛⠉⣉⣉⣀⣠⣤⣤⣴⣶⣶⣶⣿⣿⣿⣿⣿⣿⠀⣿⠀⠀ ⠀⣤⣤⣶⣶⣶⣾⣿⠿⣿⣿⣿⡿⠟⠙⠛⢉⣉⠛⢉⣍⣉⣡⣬⣉⣁⠀⣿⠀⠀ ⠀⠿⠟⠛⠿⠿⠛⢁⣤⣤⣤⣤⣤⡾⠿⠿⠿⠿⠻⠿⠿⠟⠋⠙⠛⠛⠀⣿⠀⠀ ⠀⣤⣶⠷⠶⠶⣾⠟⢉⣁⣈⡉⠛⢀⣴⣦⣤⣴⣶⣶⣶⣶⣿⣿⣷⣿⠀⣿⠀⠀ ⠀⣠⣤⣤⣦⣤⣤⣰⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀⠿⠀⠀ ⠀⣿⡿⠿⠿⠿⠿⠛⠛⠛⠛⠛⠉⠉⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Triangle filler clipping yet to be fixed (both cam clipping and screen clipping) goto xyz, move steps, rotate around xyz blocks included basic shape drawing modules included Screen size detector included, Focus system built-in, screen offset system made for UIs Here to clarify that the Y axis and Z axis are 'flipped' compared to other 3D engines because I perceive the dimensions differently. Imagine a graph paper on the table. You look forward to see the positive Y axis and look right for the positive X axis. And where would the Z axis be? That's right, extending from the paper *upwards*. So the Y axis is the depth and the Z axis is the height. Made as a side project for Gravity Simulator's 3D update https://scratch.mit.edu/projects/717436975/ code by @1080GBA this is my first 3D project that was made without yt tutorials Music: Horizon by PawelBlaszczak_Composer https://scratch.mit.edu/discuss/youtube/cuN82OBSD9s