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Sonic Mania Engine with pycommands September 2024

SKSkibidiHPB•Created September 21, 2024
Sonic Mania Engine with pycommands September 2024
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DESCRIPTION --------------------------------------------------------------- Sonic Mania Physics in Scratch! Well, at least they're somewhat close. They're definitely not perfect. ANNOUNCEMENT: The Pre-final build for the 2.0 update for this engine has been released! Go to my profile to check it out! (Note: you may not be able to load it because there's a LOT more stuff in it compared to this project) --------------------------------------------------------------- CONTROLS --------------------------------------------------------------- Left/right arrow keys: Move left/right Space/Z: Jump Up arrow key: Look up Down arrow key: Crouch Down Arrow Key + Jump: Spin Dash Up arrow key + Jump - Peel Out (Ability from Sonic CD) Space/Z (Held down after Jump): Drop Dash B: Spawn Badnik (Top Platform) Space (After jump) Instashield (Ability from Sonic 3&K), Use Speed Thok (Ability from SRB2) E: Deactivate Checkpoint M: Change Item in Monitor R: Respawn Monitor T: Open Console (Commands: "change_jumpkey()", "bubble_spam()", "ring_cheat(), break, speed_cheat(), start.super_sonic()", spring()) super Commands : bright_cheat(11), bright_cheat(22), bright_cheat(33), bright_cheat_infinite, bright_cheat_reset which can mess up the brightness you can type: brightness_cheat(11) to cure it. if it dosent remix my game to fix the bug X: Action Button (Does the same thing as Y if you were playing on an Xbox, and X if you were playing on a switch) All Elements (Aside from Sonic and the Stage): - Checkpoint (aka Star Post) - Spring (Up) - Spring (Diagonal) - Loopdeloop - Motobug - Bumper - Rings - Monitor

Description

made by indymine remix by skibidihbp

Project Details

Project ID1070975800
CreatedSeptember 21, 2024
Last ModifiedFebruary 1, 2025
SharedSeptember 21, 2024
Visibilityvisible
CommentsAllowed

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