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RPG Engines

COCodeCat137•Created September 18, 2024
RPG Engines
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Instructions

EKEKEKEKEKEKEKEKEKEKEKEKEKEKEKEKEKE Please run on turbo mode for best results (shift + green flag OR use the edit dropdown menu inside.) This project is only about 90% complete EKEKEKEKEKEKEKEKEKEKEKEKEKEKEKEKEKE Easy-to-use engines just for you! Have you ever wanted to make an RPG but came up short when you realized the complexity of coding one? Well now all your art, worldbuilding, and fantastic character-making can come to life! This project contains the most basic and necessary engines you need to create an RPG. You’ll need a basic coding foundation to use them (and definitely some skill to make it into an actual game), but it should be much simpler than developing one entirely from scratch. (No pun intended) Most of the engines will have special blocks and instructions on how to use them. Because of this, you should just be able to make new costumes, replace the art, and input different names/instructions into the special blocks. It’s optimized for minimal work on your part. EKEKEKEKEKEKEKEKEKEKEKEKEKEKEKEKEKE INSTRUCTIONS: Instructions for each individual engine are included inside. Please read through each comment. The comments draw attention to anything that might become an issue as you change and develop the code to meet your needs. Everything else should be able to handle variability. (That is, it should be able to adapt to most of the changes you want to make.) Basic Overview: (Please Read!) — Inventory Engine — 1. Use the existing costumes as templates to create each of the items you want in your game. Keep everything the same size. Rename the costume to suit the item. The code can support up to 1,584 items (but there may be an issue with how many costumes scratch will allow). 2. Use the first 29 costumes as templates for each part of the inventory. Replace everything with your own art and the style of the game, but keep everything the exact same size as the templates. 3. Write short item descriptions for every item costume you made, ensuring to keep everything in order of the costumes. (More on this topic inside the comments.) — Text Engine — Note. The text engine is a bit more complex in some areas and less complex in others as compared to other text engines. It’s built to satisfy the need for text in an RPG game and not much else. 1. Set the variables for the size and margins. 2. Broadcast the messages according to how you need the text to appear. (More on this in the inside comments.)

Project Details

Project ID1069683093
CreatedSeptember 18, 2024
Last ModifiedMarch 5, 2025
SharedMarch 5, 2025
Visibilityvisible
CommentsAllowed