Welcome! This is the sequel to the game "Doors", made by LSPLASH, recreated on Scratch! Try to figure out puzzles and escape monsters lurking deep within the Mines. *Beta Mode* Please report anything that is wrong... Doors: The Hotel [Chapter 1] https://scratch.mit.edu/projects/733965471 All my other scary games: https://scratch.mit.edu/studios/32105848/ Fresh updates that you'll like: > New secret message added! > Settings added > Achievements added ⇢ INSTRUCTIONS: ➤ Move the player using W,A,S,D or Arrow keys ➤ Crouch using C to move without making noise. However, your speed decreases. ➤ Press E, or click the button appearing at the bottom corner, to interact with objects like: > Open lockers to get loots > Hide in closets > Turn handles > Get collectables, etc ➤ There are items that you can procure that will help you throughout your journey: > Flashlight- A powerful light source > Lighter- A cheaper light source > Bulklights- A very powerful light source > Band-aids- Increases your health by some factor > Battery- Increases the durability of your flashlight ⇢ ENTITIES: ➤ Eyes: > They attack you if you face in its direction > They can teleport around the room, at random places ➤ Screech: > Screech are small, black entities that may spawn behind you at any given time, making a 'Psst' sound > Avoid damage by facing in its direction ➤ Giggle: > Giggles are small, light pink coloured entities, which are semi-transparent and may spawn anywhere on the map. > If you come very close to it, it will attach itself to you and take 40 health points away > To avoid damage, don't come close to it, OR flash a light (flashlight, lighter, bulklight) at it to stun it for a few seconds. ➤ Figure: > Figure is a creature that cannot see, but can hear you move. > Crouch while walking in its room by pressing C ➤ Grumble: > Grumbles spawn at Room 150, and patrols the nest > The screen shakes when it comes closer > Wait for it to go away, and then enter the codes for the anchors ➤ Seek: > Seek spawns at Rooms 140 and 195 > It runs behind you for 5-10 rooms > You have to dodge obstacles, veer minecarts, jump over ravines, and choose paths in order to avoid seek. > If it over takes you, you will die. ➤ Hide: > Hide takes a physical form inside a closet that you previously hid in > If you try to interact with a closet with Hide in it, it will take 40 health points ⇢ Some of my own thoughts: This is probably the best horror game that I have made (in my opinion) because it was so fun to create all the random generations. It required a lot of my creative thinking and I just loved the overall experience! What do you think?