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Zelda Engine for @ELDENBOI367

JAJAM58_Test•Created September 17, 2024
Zelda Engine for @ELDENBOI367
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Instructions

As requested by @ELDENBOI367 ◦ Arrow keys to move around ◦ D to show debugging variables Trees are there to show off object layering

Description

The Link art is bad, I know -=-=-=-=-=-=-=-=- ✦ Features ✦ ◦ Smooth collision so Link doesn't get caught on walls ◦ Object layering so clones can go in front of or behind Link ◦ Infinite Zelda-like scrolling system for the level - no clones used -=-=-=-=-=-=-=-=- @griffpatch for the layering All other art, code, and music was made my me (MIDI made in Noteflight, then ran it through signal.vercel.app for a different soundfont

Project Details

Project ID1068644572
CreatedSeptember 17, 2024
Last ModifiedNovember 1, 2024
SharedSeptember 28, 2024
Visibilityvisible
CommentsAllowed