wasd to move hold mouse or space to shoot tap mouse or space to parry p to pause A friend made all of the art.
MOSTLY BUT NOT FULLY COMPLETE PATCHNOTES: 12/4/24 - 45m - added screenshake intensity options 12/3/24 - 1h - finding decent sounds is hard 12/2/24 - 45m - added more menu screens, added particle options, increased particle spawning 11/26/24 - 1h 15m - added more menu screens, adjusted tank outlines, custom keybinds and settings menu, modified difficulty buttons 11/25/24 - 1h - added more menu screens, powerups spawn instead of heals if your health is full, adjusted background scroll rate, worked on settings 11/21/24 - 1h 30m - implemented difficulty options, added parallax to menu, updated title on title screen, fixed dreadnaughts, shortened the game, reworked elite prices, reduced player death particle decay rate 11/19/24 - 45m - began work on menu stuff, accidentally introduced bug, but then fixed it 11/18/24 - 45m - laid groundwork for difficulty options, added a low-effort debug key to access them 11/14/24 - 15m - changed shooter art 11/13/24 - 30m - fixed boss spawning, fixed dreadnaught bugs 11/12/24 - 30m - fixed enemies spawning on top of you, fixed boss nova 11/11/24 - 15m - made enemies spawn on edges 11/8/24 - 45m - edited boss, fixed screenshake, added game start delay and bg scroll, fixed enemy multihit bug, powerups don't linger between games, implemented boss 11/6/24 - 2m - fixed restart bugs 11/5/24 - 45m - worked on UI, implemented try again button 11/4/24 - 45m - rebalanced materiel, began work on menus, fixed tank directional reset bug 11/2/24 - 2h - finished boss, not implemented yet 11/1/24 - 1h - started work on boss 10/31/24 - 1h - added materiel, nerfed explosive firerate, created an endgame plan 10/30/24 - 1h - reworked tank, reduced MG spread, reduced death particle count, extended vulture hitbox 10/29/24 - 45m - buffed shotgun attack speed and bullet count, reduced MG spread, added explosive powerup 10/28/24 - 45m - added shotgun powerup, reworked player projectile spawning, fixed powerup spawning bugs 10/24/24 - 15m - recolored powerup state, synced UI transparency 10/23/24 - 30m - reconnected particles, buffed vultures, added rapid fire powerup 10/21/24 - 1h - added vultures, increased elite cost from 4 to 5, updated thumbnail(2 updates in a row lol) 10/14/24 - 30m - implemented queen hives, changed bees to spawn with a random velocity, extended health pickup radius, improved UI contrast, updated thumbnail 10/10/24 - 1h - started working on queen hives 10/9/24 - 15m - implemented hornets 10/8/24 - 1h - did some cool background scrolling stuff, started working on hornet 10/7/24 - 30m - reworked/nerfed dreadnaught deflection, updated shooter art, resized death particles, reduced parry range, reordered patchnotes from most recent to least recent 10/4/24 - 1h 15m - implemented dreadnought, changed particles to match secondary colors, added invulnerability debug key, enemy death particles 10/3/24 - 45m - implemented death animation, fixed tank flippies, added kill player debug key, animated brute, started working on dreadnought spawning 10/2/24 - 45m - parry doesn't instakill and it stuns enemies, more health pickup animations, began work on a death animation, removed parry incentive, can't farm beehives for health pickups anymore. 10/1/24 - 30m - groundwork for elites hopefully fully laid, updated game over screen 9/30/24 - 45m - laid even more elite groundwork, added a wave clear debug key 9/28/24 - 45m - laid groundwork for elites 9/25/24 - 30m - can't parry right after getting hit, can't go as far offscreen, reworked enemy spawning for later on, enemy bullets delete themselves on wave clear, hp pickups more frequent when enemies parried. 9/24/24 - 45m - made hp pickup spawning not rng based, gave shooters and beehives contact damage, UI goes transparent when in the way, changed UI from 7 segment to 14 segment, added outline to hp pickup 9/23/24 - 1h - modified hp bar, extended parry window, added wave UI, added delay between waves with a UI element, fixed incorrect patch notes dating 9/21/24 - 45m - added a parry, added hp bar 9/20/24 - 45m - cleaned up code, updated thumbnail, implemented screenshake 9/19/24 - 15m - you can pause with "p" now, buffed beehives, animated tanks, added space bar controls, reduced shooter movement speed 9/18/24 - 45m - animated shooters, reworked hexa ai, added beehives 9/17/24 - 1h - imported art, changed firing locations, nerfed shooters, started animations 9/16/24 - 15m - added i-frames, fixed spawning over quota bug 9/13/24 - 1h - better difficulty scaling, nerfed shooter, added health pickup, fixed edge shooting not working 9/12/24 - 30m - added shooter, friend caught up on art, but still not imported yet 9/11/24 - 30m - added 2 enemies, added damage feedback for hitting enemies, got a friend to start making art, nerfed grunt health 9/10/24 - 1h - created the game, added enemies, basic fail state, movement, etc. Boring typical stuff