1 - Move player to mouse 2 - Move dummy to mouse 3 - Toggle cooldowns P - Pause game W - Jump AD - Movement S - Fastfall Z - Dash E(Hold) - Barrage R - Punch T - Normal Projectile Y - Instant Projectile U - Gravity Projectile this is mainly an engine for me to make fighting games in but you can make your own game using it (just make sure to credit) i will make it more user friendly as time goes on uhhhh some ideas and inspiration from @NoiceACoder sounds ethically sourced (stolen) from @The_Permeator @diamonddragon77 and pixabay i shall steal @NoiceACoder ‘s way of announcing updates (liking for minor updates and favoriting for major ones) Changelog: November 6th 2024 (v.0.9.0 BETA) - First public beta testing contains most of the main features of the engine very bare bones and messy, wouldn’t recommend remixing at this point instructions unfinished btw so it might be hard to understand November 6th 2024 (v.0.9.1 BETA) - minor polish literally all i did was optimize a little fix some bugs and polish things up December 10th 2024 (v.0.10.0 BETA) added scuffed projectiles adjusted the code for knockback to make it more adjustable