Double-click the flag to sync it. I didn't post this within the due date since I lost a lot of progress on it. I’m not exactly sure what happened, but a huge chunk—about 90%—of my progress just disappeared into thin air. It’s a bit frustrating, especially since the project was close to finished. Still, I guess it gives me an opportunity to show off how I typically go about creating my levels. I usually start with the basic or rough animations first. I find that focusing on the essential elements helps me build a solid foundation. As you can see here, the early versions might look a bit shaky and unrefined, but they’re crucial because they give me a clear direction for where I want to take the project. Once I have those initial animations set up, I go back and polish everything up. This means fine-tuning the details, smoothing out the transitions, and really making sure everything flows together nicely. It’s a step-by-step process that allows me to keep improving and adding depth to my work. I might finish this if I have time.