The boat is continually dropping to the bottom shoreline, so use the loudness of your voice/environment to move it up and keep it in the river. Use the up and down arrow keys to control the direction the boat is pointing. Avoid the shoreline and rocks! Try using this with Scratch Lab Face Sensing blocks instead. Instead of using loudness to control the movement of the boat (and having it constantly changing y by a negative amount), you could have it "go to top of head." And instead of controlling the direction with arrow keys, try "point in direction face tilt." See inside for more information. This also uses the Scratch Scrolling Background Tutorial. Thanks to STEAM for Vietnam for the sprites!
This was made for a workshop exploring Face Sensing blocks versus other inputs (like mouse, sound, and keyboard keys). Try using this with Scratch Lab Face Sensing blocks instead. Instead of using loudness to control the movement of the boat (and having it constantly changing y by a negative amount), you could have it "go to top of head." And instead of controlling the direction with arrow keys, try "point in direction face tilt." See inside for more information. Or try, attaching this project to a micro:bit and using the tilt sensors of the micro:bit to control the boat. This also uses the Scratch Scrolling Background Tutorial. Thanks to STEAM for Vietnam for the sprites!