And then god said, "Let him cook." Guide Inside if you'd like to play the last version, check it out here; https://scratch.mit.edu/projects/995310798/ PATCH NOTES; v0.11 - Squarebriels proper name has been given to him - Sqaurebriels Swords buffed/reworked - Boss weapon acquiring changed - Enemy spawning slightly changed. - Perk18 Fixed v0.2 - New enemies, slightly changed some previous enemies. - Buffed speed upgrades - New weapons - Added Restarting + new currency (( PP )) - 5 new playable characters (( 6 total )) - Added new boss, 'Snail' ** IF YOUR CHARATCHER DIDN'T GET ADDED, DO NOTE THIS IS STILL A DEMO! I WILL MAKE SURE TO ADD ATLEAST ~20 CHARATCHERS IN THE FULL GAME! PLEASE BE PATIENT WITH ME! v0.21 - Reworked enemy, "Mage" - Changed how you loose money when you die - Gun damage nerfed - Airdrop money drop nerfed - Snail Boss slightly changed v0.25 - Changed how RNG with perks works. - Bosses changed - Added guide inside project - Added "Achievements" tab alongside 3 new achievements - New character added, made by @kittycatgirl2505 - Save and loading ** SAVE CODES WILL NOT WORK PROPERLY BETWEEN UPDATES! IF THE GAME UPDATES YOUR OLD SAVE CODES WILL BE /BROKE v0.30 - Changed it so you have to kill an enemy to have them added into the enemy guide - Changed some perks previous perks - 6 new characters - 8 New perks - New Achievements - New boss, "Ayin" "v0.40" - New Boss, Bizarre Swordsman (3☆) - Don't remember what i was going to do for this update SO some of you may be asking about the thumbnail, and with reason. If you read the text then you can probably skip this text ! yeah ! but, yeah, I've been playing lots of games and procrastinating working on my magnum opus for about 2 months(?) now, but in that time i've gotten lots of ideas and things in my head that build up. most of those probably wouldn't cooperate well with what the game is /now/ the inital purpose of this remake was to clean up the code (( half done )) and to continue expanding onto it... which, I guess I did accomplish. but, my ideas would require me to go through my own spaggeti code and rework basically EVERYTHING (( there's also one major issue in the game that ruins balancing that'd take way too much to implement now )) so, take this as the future state of the game to either; 1. Die out, i lose motivation and get addicted to the Binding of Isaac 2. I remake it into a completely different game and release a demo in a few weeks/months and work on that for a bit and if you couldn't tell from this long rant, no more updates for this version.
@thecardmaster is in my walls. they keep telling me to do things like designing goblins. help me. MUSIC USED; Menu Music - 15. Chara (( Storyshift OST )) Battle Music - "Pyrosomni" by Solunary Boss Select Music - "mus_zzz_c" by Toby Fox GABRIEL THEMES - "Fallen Angel" and "Death of Gods Will" by Heaven Pierce Her SNAILS THEME - "Your Best Nightmare" (( cut ver )) by Toby Fox AYIN'S THEME - "EGODEATH" by David (( remix by OTUTANI【OT】)) CHARACTER CREDITS; Shorty - @Donut_Star Mini - @Minibuzz16 Megan - @LinkFail Temy - @getveryfake Lenett - @MrMans031 Taz - @undertale_sans_here (( original art https://scratch.mit.edu/projects/1067389309/ )) Red Medic - orignal vector by @kittycatgirl2505 , medic by Valve. SYVO - @MaliceCrimson