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(AiWE) That's Mine!

THthinkingwithshifting•Created August 13, 2024
(AiWE) That's Mine!
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Credit to @letex1 (microgame idea and OCs), @crazyware2019 (final ideas), dheming (pickaxe sounds), Capcom (crystal sounds), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). I'll admit, it's been a while since the previous microgame. Probably since things have been a bit busy as of late, with things constantly happening one day after another. But nonetheless, it's here! You also might've noticed some extra arrow buttons. I intend on adding those for mobile-compatible microgames, i.e. mouse-only microgames. You probably noticed that this is yet another of those "unlisted" microgames. Just to set some kind of time frame to reference, this idea was about a month in the sitting. Then again, some ideas on the listed list were sitting for months, or even more than a year... Anyway, here's the rundown of how this microgame works: The objective of the microgame is to collect all of the crystals remaining in the cave. The player controls Diamond by swinging his pickaxe down upon the crystals near the corner. As crystals detach, they must be grabbed by clicking upon them. Hitting a detached crystal will cause it to shatter, causing the microgame to end in a loss. - Level 1: There is a large blue crystal that takes 2-4 hits. - Level 2: There is a smaller green crystal and red crystal, one of which detaches after 1-2 hits and the other after 3-4 hits. - Level 3: All the previous crystals appear along with an even smaller purple crystal. Each crystal detaches after a hit each, and the red and purple crystals detach at the same time. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 30 costumes and 1 backdrop. Right about at that "maximum" I set before, so hoping the other microgames don't all go this high... = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - If applicable, update the credits. [FINISH DEVELOPER NOTE]

Project Details

Project ID1055373482
CreatedAugust 13, 2024
Last ModifiedNovember 9, 2024
SharedAugust 15, 2024
Visibilityvisible
CommentsAllowed

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