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Base 10 Counter (using place value concepts)

JIJimmyC•Created April 15, 2016
Base 10 Counter (using place value concepts)
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Instructions

Mathland Project Idea - Make a base ten counter. Your code must not use variables or change numeric values. Use your code to model base-10 place value concepts. What's next? Can you remix to create a counter in another base? Try "Turbo Mode" to see it count faster! (TURBO MODE --> SHIFT + GREEN FLAG)

Description

Other Mathland Project Ideas: 1. Compare normal mode (FLAG) & "Turbo Mode" (SHIFT + FLAG). Using this counter, or another one you make, calculate how many times faster "Turbo mode" is executing your program than is normal mode. 2. How do speeds compare when doing different tasks, e.g., moving sprites, changing sprites, drawing lines, stamping, etc. 3. Create two random 5-digit numbers, then add them mechanically with your code (do not use the ( ( ) + ( ) ) green operator block.

Project Details

Project ID105524068
CreatedApril 15, 2016
Last ModifiedJune 17, 2022
SharedApril 15, 2016
Visibilityvisible
CommentsAllowed