Credit to Nintendo (inspiration), @Thisismine1243 (tester idea), @SuperCoolCoder9500 (original microgame), @BarryFans and the team (BarryWare), Scratch (hedgehog face), and all other asset owners. Hey, so this is what the purple highlight was signifying. Not a boss stage as some have come to believe, but this. A submission for BarryWare. Hey, if it were a boss stage, it wouldn't have been a LIGHT purple highlight, you know? I've already had my talk about a retrospective analysis of Thinking With BarryWare, at least on someone's profile. This is just pushing that behind, and just focusing on making a microgame. Some may also recall I talked about this microgame before, and give various ideas, a bunch of which didn't make it. Mostly because I wanted to focus more on the "Hedgehog" part of the title, and I felt this'd be good enough. Not to say those ideas were fully trashed, though, my favorite one of 'em persists. Anyway, I like to do this thing where I do a wiki-style rundown on the microgame. So, here I go: The player controls the orange ball. The objective of the microgame is to avoid coming into contact with anything sharp, which will cause the ball to pop. - Level 1: The ball starts closer to one side, with the hedgehog on the other side. It passes through the length of the screen twice. - Level 2: Similar to Level 1, but the ball starts in the center and there are four thumbtacks on the ground, splitting it into three sections. - Level 3: Similar to Level 2, but there are three hedgehogs that roll across the screen once on alternating sides.