Have you ever wanted a more flexible/run-time-configurable variable "slider"? Or one that handles text selections (like true/false)? Here it is. Under program control you can change: 1. slider position (on stage). 2. slider visibility (not new). 3. slider precision (negative numbers round to power-of-10) 4. slider min/max **This also places limits on variable value!** My new slider is on the left. The available configuration parameters are controlled by the Scratch sliders on the right. Select the example you want to see with the "Example #" slider. Example # 1 - a regular analog value Example # 2 - a true/false boolean Example # 3 - a selection list ("red", "green", "blue") To use these sliders you can start with a remix or backpack the "AcuType" and "Slider" costumes. Instructions are at top of "Sliders" sprite. Feedback is encouraged!
This project has been superseded by "Upgraded Sliders 2": https://scratch.mit.edu/projects/1055658669 Thanks for all the views! Inspired by the source project by @gregatku. *** No Pen! *** Clone-based text engine ("AcuType") by PixelBuzz. This is used because a pen-based text engine could not place text on top of the sliders and stamp-based text is too "fuzzy". Limitations: 1. Resource heavy. - AcuType sprite has 367 costumes. - each character on sliders is one sprite. - in addition, each slider is made of five sprites. - current configuration (3 sliders) is 50 sprites. 2. You must drag the slider "knob". Clicking the slider "path" will not move it. 3. A little "laggy". There are a lot of broadcast messages to control all the clones. I will continue to tune it Suggestions will be considered.