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Movement Anticheat Base V3.14

FGfghjuygvbghbnb•Created July 29, 2024
Movement Anticheat Base V3.14
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Instructions

Full collision compatibility with many of the previous issues fixed. #project488

Description

-----------------------------Changelog----------------------------- 7/28/24, 10:51 PM (V3) Finished the code for the project, project 488 is just only just starting. 7/29/24, 2:17 AM (V3.01) Added a bunch of new security measures and added true ground (formerly NWG) its more secure and useful now, also theres pred helper, which should patch the issue of prediction checks blowing up when doing the ground tp thing 7/29/24, 4:58 AM (V3.02) Fixed a bug with the anti phase into ground script thing where it would essentially not work but its fixed and works very well now (: 7/29/24, 5:04 AM (V3.03) Added a feature request from Sparky (LiquidBounceSCRATCH) to make it so xmotion speeds actually work lol 7/29/24, 5:36 AM (v3.04) Tried to fix a issue where if you were next to a wall and jumped you would just teleport upward 7/29/24, 5:58 AM (v3.05) Tried to fix a issue again, this time its a issue with touching the wall 7/29/24, 1:00 PM (v3.06) Added Anticheat Registration, this is to increase compatability. 7/29/24, 2:45 PM (v3.07) Added When Player Flags hook and added extra data to flags 7/29/24, 6:03 PM (v3.08) Fixed a bug where anticheat register wasn't reset 8/1/24, 8:18 PM (v3.09) Added a QOL feature suggested by sparky, it makes it so the name of the anticheat in the register is the name of the anticheat in the flag 8/15/24, 11:05 PM(V3.11) Fixed a problem, you need to update the engine 8/16/24, 2:31 PM (v3.12) Fixed another issue, updating is highly recommended 8/16/24, 4:00 PM (v3.13) Updated the anticheat register to now say the version of ACB that the anticheat is on to help with debugging 8/20/24, 11:48 PM (v3.14) Fixed a issue that caused certain prediction systems to false flag (issue found by sparky) Also improved AeX, due to the collision slightly changing pred fixer may not have to be used as often / at all depending on the application, you should also instantly teleport out of the ground instead of how it was before ALSO AeX shouldn't false / shouldn't false as much so i've determined that its fine for it to flag. o yea also fixed a potential false with Pred Fixer exploit patchers and AeX false flag

Project Details

Project ID1050493471
CreatedJuly 29, 2024
Last ModifiedJune 14, 2025
SharedJuly 29, 2024
Visibilityvisible
CommentsDisabled