Lag reduction update posted on Feb 25, 2024. Dual was made more reliable, project runs much better. Some assets were made more high quality. Added radial glow. Thank you for supporting me in the creation of this project! This will be my last big Geometry Dash release, but I hope to continue making games for you all! I would highly recommend the use of turbowarp to run this project. Turbowarp can remove the question marks. To get your level featured, comment it in this studio https://scratch.mit.edu/studios/33636423 Playing Levels - Click, W, Up Arrow, or SPACE to jump - Left Arrow or A to move left in platformer mode - Right Arrow or D to move right in platformer mode - X to place checkpoints in practice mode - C to delete checkpoints in practice mode - P to open the pause menu In Editor - WASD to move Camera - R to Rotate objects - X to delete selected objects - C to copy/paste selected objects - Arrow keys to move selected objects To save a level, remix this project and press the save now button in the project editor. If you want to bring a level from turbowarp into scratch, save the level code (you can do this in the pause screen), and load it into scratch. To use triggers, use the wire tool to connect a detection box (the light green trigger) to another trigger. #all #games #geometrydash #editor #update
First one I verified (YES LETS GOOO) legitimately on Turbowarp with 250 fps. I had to use 12 cps to get past it, minimum is ~8 cps. Could be around top 10 difficulty Second one is much easier and verified in about like 40 attempts. Had to make a lot of nerfs.