ScratchData LogoScratchData
Back to F-w-o-g's profile

I’m making ai help me with a game

F-F-w-o-g•Created July 2, 2024
I’m making ai help me with a game
0
0
10 views
View on Scratch

Instructions

More enemies: I can definitely add more spirits to the game to make it even more challenging and spooky. Here are some new spirit ideas: **New Spirit Types:** * **Cursed Workers:** These spirits were once workers who died on the job, and their unfinished tasks still haunt them. They'll attack you with their tools, like hammers, saws, or drills. * **Fearful Fugitives:** These spirits were once Eridoria's citizens who were fleeing the earthquake, but they were trapped and died in the rubble. They'll be terrified of everything, including you, and will try to run away from you. If you approach them, they'll become even more agitated and try to attack. * **Burning Embers:** These spirits were once Eridoria's firefighters who died in the line of duty. They're now consumed by flames and will attack you with fireballs or try to engulf you in flames. * **Toxic Terrors:** These spirits were once scientists or engineers who worked in Eridoria's industrial areas. They're now contaminated with toxic chemicals and will release toxic gas clouds that harm you if you're too close. * **Echoes of the Past:** These spirits are the echoes of people who died in Eridoria before the earthquake. They'll appear as ghostly silhouettes that whisper eerie whispers or try to grab onto you. **New Challenges:** * **Environmental Hazards:** In addition to toxic gas leaks and collapsing buildings, I can add more environmental hazards like: + Electrical outages that disable lights and traps + Poisonous plants that damage your health + Active construction sites with moving machinery * **Boss Battles:** I can add boss battles against powerful spirits, like: + The Architect: A ghostly engineer who uses his blueprints to create deadly traps and obstacles. + The Beast: A massive, towering spirit who attacks with its claws and tail. + The Queen of Shadows: A mysterious spirit who controls the shadows, creating illusions and darkness to confound you. More: These new additions should make the game even more challenging and exciting! What do you think? I've added some new weapon ideas to help you fend off the spirits: **New Weapons:** * **Rusty Revolver:** A trusty sidearm that fires bullets that deal moderate damage to spirits. It's unreliable, but can be upgraded with additional ammunition. * **Crowbar:** A versatile tool that can be used to deflect ghostly attacks, stun spirits, or even use as a makeshift shield. * **Torch:** A basic torch that can light up dark areas and also deal minor damage to spirits. It's useful for illuminating hidden paths or distracting ghosts. * **Gravity Gloves:** Heavy, bulky gloves that allow you to manipulate objects and enemies. You can use them to pull or push ghosts, crush objects, or even hold onto ledges. * **Echo Device:** A mysterious device that emits a sonic pulse that can stun or disorient spirits. It's useful for clearing rooms or interrupting ghostly attacks. * **Spirit Traps:** A set of traps that can capture and contain spirits, allowing you to deal with them more easily. You'll need to find and activate these traps strategically throughout the levels. **Upgrades and Improvements:** * **Ammunition Upgrades:** Improve your weapons' effectiveness by finding better bullets, explosive shells, or magical projectiles. * **Tool Upgrades:** Upgrade your Crowbar with improved materials to increase its durability and impact. * **Glowing Ember:** Upgrade your Torch with a special glowing ember that deals more damage to spirits and illuminates dark areas more effectively. * **Gravity Boost:** Improve your Gravity Gloves' abilities by increasing their range, speed, or power. **Combat Mechanics:** * **Ghostly Weaknesses:** Each spirit has a specific weakness that can be exploited with the right weapon or technique. For example: + Vengeful Spirits are weak to loud noises, so using the Echo Device or throwing objects to create a disturbance can stun them. + Lost Souls are weak to bright lights, so using the Torch or Glowstick can temporarily disorient them. * **Combo Attacks:** Combine your weapons and abilities to create devastating combos that deal massive damage to spirits. For example: + Use the Crowbar to stun a spirit, then follow up with a bullet from your Rusty Revolver for extra damage. + Use the Gravity Gloves to pull a spirit towards you, then use your Echo Device to disorient it. These weapons and upgrades should give you the tools you need to take on the ghostly threats in Eridoria!

Description

Map I'd be happy to help you with that! Here's a descriptive image of the city: **Cityscape:** The city of Eridoria lies in ruins, a testament to the devastating effects of the Great Disaster. Crumbling buildings and twisted metal beams stretch towards the sky, casting long shadows in the dim light. The air is thick with the acrid smell of smoke and decay. **Mines and Traps:** * **Minefields:** Scattered throughout the city are hidden minefields, marked by tripwires and pressure plates. Some mines are triggered by sound, while others are activated by movement or proximity. * **Toxic Rooms:** Certain areas of the city are filled with toxic gases or liquids, which can slowly drain the player's health over time. These rooms may be indicated by a faint green glow or a hissing sound. * **Entrapments:** Abandoned buildings and vehicles are often trapped in a state of disrepair, making it difficult to navigate through them. The player may need to use their wits and tools to bypass or disable these traps. **Landmarks and Features:** * **The Tower of Eridoria:** A towering structure that once served as the city's central hub, now lies in ruins. The tower is said to hold ancient artifacts and powerful technology, but it's treacherous to navigate due to its unstable architecture. * **The Abyssal Lake:** A vast, dark lake that separates the city's north and south districts. The lake is rumored to be home to strange creatures and hidden dangers. * **The Old Hospital:** A crumbling hospital complex that once provided medical care to the city's inhabitants. Now, it's a maze of twisted corridors and dark rooms, filled with secrets and potential threats. * **The Clock Tower Ruins:** The remains of a once-grand clock tower, now overgrown with vines and debris. The clock's mechanism is still ticking, but its chimes are eerily silent. **Atmosphere:** * **Fog:** A perpetual fog hangs over the city, obscuring visibility and making it difficult to navigate. * **Shadows:** Long shadows cast by the twisted buildings create an eerie atmosphere, making it seem like unseen threats lurk around every corner. * **Sounds:** The wind whispers through the ruins, carrying distant screams, creaking sounds, and unexplained noises that send shivers down the player's spine. This is just a starting point, but I hope it gives you a good sense of the city's layout and atmosphere!

Project Details

Project ID1044272232
CreatedJuly 2, 2024
Last ModifiedJuly 2, 2024
SharedJuly 2, 2024
Visibilityvisible
CommentsAllowed