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AYRPG: Vs The Great DrakoBloxxer

THtheutimate•Created July 2, 2024
AYRPG: Vs The Great DrakoBloxxer
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Instructions

omg is that the great drakobloxxer from the ultrakill inspired roblox game, combat initiation!?!??! You can hover over characters to see how much HP they have. Rules ------------------------------------- 1. Max HP is 7000 2. Only 1 Healer allowed. 3. Max Total DMG is 1000 4. If you haven't already figured it out Parrying is allowed. 5. Dont edit sprites unless you want to tweak or fix something. 6. Maximum Rage Damage is 2500 7. Have fun!!!! :D before you ask yes i was too lazy on making peppino's moveset.

Description

first actual AYRPG. idk what to put here so heres the entire drakobloxxer data index DATA: CLASSIFICATION: PRIMORDIAL Primordial beings are remnants existing long before Robloxia was established. Not many records point them out as much as not much are around anymore, as most nowadays are extinct. Any remaining ones however are generally the ones with two main qualities: power and immortality. The Four Great Drakobloxxers are one of these notable Primordials, existing for millennials as the apex predators of the lands. They were initially forces of nature that roamed the lands, elther feared or thought up as titans of great power comparable to that of a deity. When the Admins arrived as they had ascended, three were then brought down and enslaved by the Admins, most notably having been weaponized more so into cyborgs for complete control of their mindset. The one addressed here is the fire variant, most known for bringing disaster to anywhere they go. Because it is the most destructive of them all, it kept its purpose of destruction in very volcanic areas such as Rocket Arena. Where it goes, it destroys on sight. STRATEGY: - Its attacks are slow yet very deadly, being able to create shockwaves very easily. Similarly to some other opponents, It's advised that you keep watch of it so that you can respond appropriately. - While formidable anywhere else, its head is the general weakpoint, taking double damage from anything there. Take advantage of this when you can. - The tail when swung can only be avoided by making either a high enough jump or by using the poles established on the battlefield. Preferably, utility would be advised for this fight.

Project Details

Project ID1044048845
CreatedJuly 2, 2024
Last ModifiedAugust 27, 2024
SharedJuly 2, 2024
Visibilityvisible
CommentsAllowed