ScratchData LogoScratchData
Back to Splodgey's profile

Minecraft PvP: Weapon Vs Armour Calculator/Simulator

SPSplodgey•Created May 23, 2013
Minecraft PvP: Weapon Vs Armour Calculator/Simulator
358
314
64216 views
View on Scratch

Instructions

1-hit Mode: 1. Click on the weapon 2. Click on the desired weapon 3. Type in the level of sharpness (0 if you don't want it enchanted) It will now tell you how many hearts of damage it does. 4. Repeat for armour It will now tell you how much damage the armour absorbs 5. (Optional) Click on the stars in the top left to enable/disable critical hits 6. (Optional) Click on "New Effect" to add a potion effect such as strength or weakness Finally it will tell you how much damage your weapon, with the potion effects, will do against the armour. Battle Mode: Fairly Similar to 1-hit mode, but it will simulate a battle between 2 players, 1. Click on the weapon and the armour to choose it 2. Change the Number of hits per second you want the player to have (Optional) Click on "New Effect" to add a potion effect to your player. 3. Click on the "Player 1" to change players 4. Choose Player 2's weapon, armour and hits per second (and potion effect if you want) 5. Click go to start the battle. If you do not choose the weapons and armour, it will be leather armour and stone swords.

Description

Discussion Thread: http://scratch.mit.edu/discuss/topic/8682/ Battle Mode works MUCH better in Turbo Mode (Shift+Click the Green Flag) **Let me know if you find any bugs.** Gold does the same damage as wood, so currently gold weapons look like wooden ones. Notes on Potion Effects: -Hovering your mouse over an Effect icon will tell you the level of the effect. -Clicking on the Effect icon will give you the option of removing or changing the Effect. -Hunger will often seem to take no effect as the saturation starts high. -Clicking Delete Effects Will delete ALL effects on both players. Some sources: http://minecraft.gamepedia.com/Armor#Defense_points http://minecraft.gamepedia.com/Sharpness#Sharpness http://minecraft.gamepedia.com/Damage#Dealing_damage Changelog: (DD/MM/YYYY) [22/03/2015] Fixed a bug...It turns out battle mode was still treating armour as if there were full sets of the same material...oops [21/03/2015] Allowed use of the resistance effect in 1-hit mode [21/03/2015] Changed everything to GUI except for adding potion effects [31/01/2015] Removed the enchantment effect :( It was causing lag/glitchiness [31/01/2015] Armour has been separated into individual pieces. You can now have mixed sets of armour [18/06/2014] Began to add search mode [27/04/2014] Added distances in battle mode, players with a bow will move closer when out of range, and further when in range. Players with a melee weapon will move closer unless they're closer than 0.5 blocks [27/04/2014] Fixed bows in battle mode, they now deal less damage the more rapidly they fire [14/04/2014] Allowed fists to be enchanted [02/04/2014] Began adding the ability to have mixed armour, instead of being forced to have a full set of one material (protection still affects all items)

Project Details

Project ID10415349
CreatedMay 23, 2013
Last ModifiedMarch 16, 2017
SharedJune 19, 2013
Visibilityvisible
CommentsAllowed