Credit to @snowmanpizzaboy (microgame idea and OCs), @Burgnew_On_A_Laptop (expansive ideas), Rovio Entertainment (pulling sound effect), Pixabay (other sound effects), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). It always proves interesting to cross the paths of users I've seen before in other avenues, especially if it happens more than once. I guess this is one of them. Really, the ideas that are most difficult for me is when I get only words to work with. I suppose that at least I had some sprites to look at, though. Anyway, when a microgame has no remix to reflect changes upon, I instead explain the microgame as if it were an article on the Mario Wiki. So, here I go: The objective of the microgame is to find fruits that are sentient among the other produce in the market stall. The sentient fruit can be right-side up, in which case their eyes are visible when open, or upside-down, in which case their legs and arms are always visible and moving. Level 1: An upright Lemon Girl must be found among yellow lemons. Only one hand can pull out fruit at a time . Level 2: An upside-down Apple Kid must be found among red, yellow, and green apples. Only one hand can pull out fruit. Level 3: Apple Kid and Lemon Girl, one of which is upside-down, must be found among the other fruits. Two hands can pull out fruit at a time. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 29 costumes and 0 backdrops. So, it's a bit on the heavier side. It could be worse, though. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - If applicable, add it to one of the speed lists. - Import the commands into Action 2, along with their script and sounds as shown. - If applicable, update the credits. [FINISH DEVELOPER NOTE]