Credit to @noimnotgonna2 (microgame idea, OCs, and voices), OLM, Inc. (Luckytama picture), Lady Gaga, Jim Carrey, and lendaxan (Level 1 fail), Nintendo (Level 2 fail), creator of Skibidi Toilet (Level 3 fail), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). To certain users I have in mind, I do not mean any hard feelings given whoever is affiliated with this microgame and any actions. I like to give everyone the same effort, but I also acknowledge all your feelings on them. By the way, after this, I gotta do some stuff that isn't related to Scratch. Hopefully, it won't take too long, especially since there's this new WarioWare 2024 collab that's bound to begin. Don't think I'll help out nearly as much as last year due to being busy with other obligations, not to mention the @Sunnii_W guy now has a much bigger fanbase, which I'm all up for, but it also means a one-microgame-only policy might be instated for it. Either way, I already have an idea for it, so stay tuned! Anyway, here's a joetacular list of the joetastic changes: - Support for speed up to 2.5. - Backdrop is vector and has tweaked colors. - The door has colored lettering and uses Comic Sans because why not? - Cayden's appearance is much neater and has a smoother walk cycle. - The door may now appear on the left side, and opens when Cayden is near. - There is a picture of Luckytama to fill the empty space. - Modified difficulty levels. I'd say they are more strictly defined now. - Level 1: The door is on one side while Cayden starts on the other side. Cayden must be hit once, and takes 3.5 beats to reach the door. - Level 2: Similar to Level 1, but Cayden must be hit twice, and takes 3 beats, then 2 beats to reach the door. - Level 3: The door is in the middle while Cayden starts on either side. Cayden must be hit three times, and takes 2.5 beats, then 2 beats, and then 1.5 beats to reach the door. Sometimes, Cayden will switch to the other side after being hit. - Cayden's movement back in Level 2 is also smoother. - Upon winning, Stickden smugly pops up from the bottom of the screen. - Added a door closing sound along with some special sounds that play upon losing. - Custom music at... above 120 BPM, actually. Mostly because I think it fits the vibe. - The hand and arm is replaced with a hit effect in the Cayden sprite. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 16 costumes and 1 backdrop. No doubt an increase, but still faring well. = ID = When setting the ID, be aware of sprite names in 0 - BG. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 2 extra [catd] scripts in Stage. One is the good ol' timer, the other mutes the volume once Cayden goes through The Joetacular Door. - If applicable, update the credits. [FINISH DEVELOPER NOTE]