=== THE BUSTER ENGINE (v2.00) === Welcome back! This project is a three-way collaboration project between myself (@retrokid104), @-SonicTheCat-, and @Lyric470. Use this engine for your wildest boss-fighting dreams! You can look inside the first sprite in the project for more detailed credits and some helpful information about using this engine in your own projects. CONTROLS: Use the arrow keys to move. Use the Z key to jump. Use the X key to shoot. Use down arrow + Z or the C key to slide. Use the Q and E keys respectively to swap weapons. Use the W key to consume an E-Tank, refilling your Health Meter. Press the 1 key to refill your Health Meter. Press the 2 key to refill your Special Weapons. Press the 8 key to summon an Energy Element and end the project. Press the 9 key to create a Boss Health Meter. Primary controls, such as moving, jumping and shooting can be changed in the Keybinding menu. To play the Conveyor Belts stage, hold the up arrow key before the "READY" card appears. PATCH NOTES: v2.00 (Current Version) - Added Proto Man! - Added Conveyor Belts. - Added Keybinding. - Added two additional "test dummies". The blue one is invincible to all weapons, and the red one occasionally shoots at you. - Fixed several glitches. - Added a dynamic weapon switching system. Try out the four Special Weapons and see which one is your favorite! - Added color-pallete changing. - Removed Herobrine. v1.00 (https://scratch.mit.edu/projects/1028074432/) - Initial project release! Charging, sliding, and some other effects added. Any glitches or unusual behavior you encountered? Tell us in the comments so we can fix it. Mega Man and all related scenarios/characters belong to Capcom. ============================= Tags: #games #engines #sprites #animations #megaman #nes #8bit #classic