ScratchData LogoScratchData
Back to LionTV's profile

Legend of Zelda Platformer! (WIP)

LILionTV•Created April 2, 2016
Legend of Zelda Platformer! (WIP)
619
535
24956 views
View on Scratch

Instructions

This is a work in progress. :) Use arrow keys to move & jump; press space to swing your sword. Updates: 5/2 - Fixed mid-air sword glitch! Although in exchange of a strange, but a lot less noticeable glitch, where Link can sometimes transport up above a ceiling when he jumps and swings his sword at the same time. If anyone knows how to fix this, please suggest any advice! 4/8 - @Burnout5858 made some AMAZING scripts that get rid of the need to have multiple bokoblin and heart sprites! Shoutout to @Burnout5858!!! 4/4 - Added BOKOBLIN ENEMIES! Programmed all by ourselves! + Added HEART METER! + Added cave music + Added one more cave backdrop. 4/4 - Making the rocks so that you can step on them, + added falling spazz. 4/3 - FINALLY got the background count script working!!! Added 4 backgrounds... 4/3 - Added more code, added sprite animation + jumping. Added walking on grass sound effect, added Link's grunts sound effects, spiced up background. Added ability to swing sword. 4/2 - Created project, added Link with basic code, + basic platform obstacles.

Description

Bugs/Glitches: - If Link is under a higher ceiling and jumps and swings his sword at the same time, he may transport up above the ceiling. :P - Combat between Link and enemies is a bit rough... :P Created by @FunnyAnimatorJimTV and @LionScratch. Platform engine base coded by @griffpatch_tutor. For @LionScratch: To add backdrops/levels: Go into the "Platform" sprite, and you draw out with pen JUST the obstacles, walls and blocks that you want Link to detect and not pass through. Then drag the costume into the backdrop stage, and draw in all the fancy details. :) Then go into Link, and go to the very bottom script that has the dark purple "define Level" block. Then copy one of those "if else" blocks, and change the "if <level = x> to "if <level = (whatever number the costume/backdrop number is)>". Then set the "x" and "y" variables to where you want Link to be when he enters that backdrop. If you want the platform to be hidden (which you probably will) then broadcast "ghost100". If you want the obstacles to show themselves, then broadcast "ghost0". Hopefully that will work! LS: Thanks

Project Details

Project ID103874648
CreatedApril 2, 2016
Last ModifiedMay 30, 2019
SharedApril 3, 2016
Visibilityvisible
CommentsAllowed