This is not a game - this is just an engine. Of course, you can make a game in this engine, and I'll do it soon™. Still, you can do some stuff here, like, uh, battling ultra froggit, killing innocent monsters, sparing innocent monsters, buying pies and such. If you want to see latest changes, here is developement version: https://scratch.mit.edu/projects/104804765/ Note that it might be highly unstable or glitchy. Use at your own risk. Im working on improvments to my battle engine, so it looks more like undertale and has more features. I will update battle engine here too. Instructions on saving and loading: 1. Find yellow save thing (one is in starting room) and interact with it 2. Wait. . . . . .! 3. Press [Z] 4. A list should pop-out in down-left corner. 5. Click on the list. Press [CTRL] and [A] at the same time to select its contents. 6. Press [CTRL] and [C] to copy the list. Then, paste it into notepad or something and save it. You can press [Z] to close list afterwards. 7. If you want to load your save, go to title screen and click [LOAD SAVE] button. Then, paste your save there. 8. If everything succeed, game should load your save! This is a full Undertale engine, with (almost) all Undertale features. OVERWORLD: Use arrow keys to move, [Z] to interact with stuff and [C] to open the menu. MENU in overworld: Press [C] to close, and [1], [2], [3] or [4] to use item. IN BATTLE: Arrow keys to move your soul and navigate in the menus, [Z] to confirm, [S] to go back. Uses my battle engine to process battles! To battle stuff go to room 6 (under main room)! If you feel like battling a mini-boss, go to third room to the left to battle ultra froggit!
README.TXT //Repaired cloud database, it was somehow broken. It probably couldn't find your saves, now it should be fixed! Cloud saves are in BETA state. Please, report any bugs in the comments! Also, you need access to cloud data for it (have "Scratcher" status I believe), if you don't have it then you can still use good old save codes. You can copy your save and backup it anytime by pressing 9 Saves are actualy working now Thanks to Toby Fox for creating Undertale. All sprites and music here are made by him. Used tilesets were also made by him. All coding by me. TODO LIST: *Use this engine for something! :D Work in progress already! Spoiler for this fangame story: Post genocide true pacifist (its different) PROGRESS: 10% (idea for the storyline) Now working on sprites and tilesets. You can make some human sprites if you want to help =) Oh, by the way. My profile picture is the protagonist, and his name is Kayl. I'll probably repaint snowdin tileset rather than complete surface tileset (there actually is an uncompleted surface tileset in undertale files) Changeolog: v 5.0 ADDED CLOUD SAVING! v 4.01 Made ultra froggit attack less laggy v.4.0 Redone all collision detection. It's WAY better now! :D v3.12 Cleaned the chaos inside the project - nothing that would change the gameplay. v3.11 Added save before ultra froggit. v3.1: Better saving, shops.Getting gold after battle. Bug fixes. v3.0: Updated with my latest battle engine and text engine. v2.1 Added support for "actors" v2.01 Dogsong plays when you try to load hacked save. v2.02 Added more stability™ v2.0 Saving game. v1.31 Game over is actually working, buffed froggit in room 3 to be a mini boss. Added background for battles. v1.27 Different music support for battles v1.26 Different music support for overword v1.25 Froggit in corridor disappears if you battle him (aka npcs support flags), improved loading screen. v1.24 Updated maps to look nicer v1.2 Added support for more than one type of monster in a project v1.15 Added beta random encoutners v1.1: *Added support for on-step events and flags. *Updated my print sprite to support * symbol. *Added 2 new maps, because why not. *Support for vertical map loaders. *Small bug fix *Added little debug things - press [L] to reload map, press [Q] to change map ID (reload map then), press [S] to show x position, y position and map ID and press [SPACE] to go to x:0 y :0. Using this not on overworld might break the game (but try it, it's actually pretty fun! Even though many overworld functions won't work then. (it's possible to go out of bounds!)). If you want to use this engine for something you probably want to delete these, they are located in o.maploader sprite v1.02 Fixed Biscile bug v1.01 Better animation for starting battle