Oh no we've been sucked into a PC and we're now trapped on a graph! For some reason we need to defend the leftmost vertice of the graph... - Enemies will randomly move through edges, choosing a random direction if they come across a crossroad. - An enemy takes several seconds to move through an edge, and think which way to go on a vertice. - Enemies also have different amounts of speed based on the length of the edge they're walking on! - They might also wander to dead ends, in this case, the enemy instantly dies. Unlucky! - So, unlike in AYDs with a flat plane, an enemy would either take the shortest path or avoid defenders! -- Defenders -- Ashigaru Cat: May or may not be inspired by Mr, attacks when an enemy cat is nearby. Archer Cat: Your classic and generic ranged attacker. -- Enemies -- Basic Cat: Noob without any algorithms DFS Cat: Is fast thinking and moving but very weak BFS Cat: Slow and strong, but thinks for a LOT of time Dijkstra Cat: Thinks less and never goes to a dead end, but has an unstable speed
this format might be used for more of my future projects :) im thinking of one with two things (so, two vertices) to defend! someone pls add more music Explosion by @valgards 's AYD the core Music from nobunaga's ambition (idk where to find a good one)