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Arctic Ice

CHChrischb•Created May 9, 2010
Arctic Ice
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Description

THIS ONLY WORKS WHEN DOWNLOADED If you don't download it, you will receive unpleasant gameplay. Note that if use the flash player it'll work fine :) NOTE: I HAD BEGUN WORK ON THIS FOR OVER A Y-E-A-R BEFORE I UPLOADED IT. It took ages to break through some problems and fix glitches, so PLEASE put a loveit. I'm sorry if I'm begging, but it would mean a lot. Fortunately, some of that time was breaks. ;) 5/13/10: #3 Top Viewed! 5/19/10: #2 Top Loved! -Gameplay Instructions- To play, guide your flame over the icy tiles with the arrow keys. Your goal is to melt every tile, but you don't have to - if you get stuck, you can simply leave some tiles and move on to the next level. The tile types are as follows: • Normal tile: Blue - These are the basic tile. To melt it, move onto it. Once you leave, you will find that it has melted. • Double tile: Light blue - These are more challenging, but not by far. To melt these, you have to pass over them twice. • Water: Pale blue - These appear when you melt a tile. You cannot pass over these. • Key: Key icon - To obtain these, move onto a tile with an image of a key over it. • Barrier: Gold - These act as walls. To pass over one, you need to collect a key. • Teleport: Green - When you pass over one of these, you teleport to its partner. Both tiles turn gray, showing you cannot use them again. • Used teleport: Gray - These appear when you use a teleport. You cannot pass over them. • Push block: Moderate blue - You can push these by moving onto them. They will move in the direction you have moved with, and will slide until they hit a wall or a receiver. • Receiver: Dark blue - You cannot move onto these, but you can push Push blocks onto these. Doing so awards you with 50 points. • Level end: Dark red - To end a level, move onto this tile. More rules are as follows: 1. You do not have to melt every tile in a level to win. Melt as many as you can. 2. Every tile melted gives 1 point. 3. Every Push block sunk gives 50 points. 4. If you find yourself trapped with nowhere to move, the level will restart. 5. To gain extra points on level completion, melt all tiles on your first try. 6. Restarting a level will remove your point bonus. 7. If you complete the game with the best or worst possible score, a sprite will notify you. Notes: 1. This was not my idea. It's a classic arcade game. 2. The levels may be too easy - if so, I'm sorry. I'm not a whiz at solving these, so I'm not a whiz at making them either. 3. If it's glitchy, I apologize. I'm not the best at stamping at every known glitch to Scratch... 4. You can use the music and sound effects without credit - I didn't make them. 5. Sometimes you have to restart a level twice for changes to take effect... sorry. .................................... Hope this breaks the ice, (BOOOOOOOOOOO) Chrischb

Project Details

Project ID1037824
CreatedMay 9, 2010
Last ModifiedMay 9, 2010
SharedMay 9, 2010
Visibilityvisible
CommentsAllowed