Better: https://scratch.mit.edu/projects/1137705920/ This is an update to my old smooth cosine glide that now uses bézier curves! Feel free to use without credit, though I would prefer if you did! Smooth - Uses cosines for smooth ins and outs. Bézier - Uses bézier curves. Start x, y, size, and angle - The starting point of the object. End x, y, size, and angle - The end point of the object. Curve x, y, size, and angle - The point where you curve off of. More information here: (Quadratic Bézier curves) https://en.wikipedia.org/wiki/B%C3%A9zier_curve Timing: How long the object takes to go. Make sure to make it a factor of 180 for best results. 30 frames is 1 second Start Offset - This one is really imprecise, I'm sorry for that :P Increase this to make the object have a faster start up, though you'll probably have to tussle with it a bit if you want it to be accurate. Does not change what's in the timing. End Offset - Same thing as the start offset, but with the end. x? y? size? angle? - Enter 1 if you'd like to use these, enter anything else to ignore them. #art #animation #tutorial #smooth #glide #all #trending #bezier #cosine