I took a look at @Falk2022's Tokyo Night Zone project and thought it was a little... lacking in the aesthetics department(No offence), So I decided to spruce it up a bit and add some gimmicks. (I'm way too lazy to actually make actual pixel art.) Here's how each mechanic works. Fireworks: The playable character jumps on the firework. The firework moves up and will explode after about 5 secs after flying. You may dismount by jumping. Bouncy Blossom: Works like a normal spring, accessed like a normal spring. Looks a bit like a normal spring, need I say more? Flower-copter: Stays in place unless hanged on. Then shoots up. After a few seconds, it will slowly descend. You may dismount by jumping off it. Balloon. Will stay airborne until interacted with. Then explodes with a bang and shoots out rings. Grind rail: It slowly speeds you up when landed on. To get off, you can jump. Water-sprayer: Will not spray any water unless touched. When interacted, it will spray water that can be ran on.
Credit to Falk2022 for the background