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Betaman's wandering sprite (Fin-alpha build) V1

BEBetaMan55•Created June 9, 2024
Betaman's wandering sprite (Fin-alpha build) V1
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Instructions

Space spawn NPCs Drag Npcs around with mouse Mouse + X to delete NPC T to toggle UI display A + D to work wandering interworking A + S to display NPC ID A + X to delete all NPCs

Description

Welcome to @Betaman55 advanced wandering sprite. This project-demo was inspired by baldi's basic placehead character and GTA I NPCs. Most of the codes were bulit from the ground from within 3 days. I've used claude from GTA III to show the animations frames too. I plan to use this in another project in the future later You can use the wandering NPC sprite as long you credit me. It doesn't need a lot to set up, you just have to change what sprite it collides with and where it spawns. Credits: @Elijah44Gamer - Windows 95 Maze Screensaver Map https://scratch.mit.edu/projects/812295493 @cs480105 - GTA themes (II, III, Vice city stories) by Rockstar games https://scratch.mit.edu/projects/139329866 @Griffpatch - Twenty-Six-O-Eight-Loop by tripledigit https://scratch.mit.edu/projects/612229554/ @XYZ_test - distance position block https://scratch.mit.edu/projects/92804564 @silver_takana - Point towards block https://scratch.mit.edu/projects/383262620 takeshi abo - lease #demo #project #preview #advanced #wandering #Sprite #test #NPC #wander

Project Details

Project ID1034455777
CreatedJune 9, 2024
Last ModifiedAugust 3, 2024
SharedJune 11, 2024
Visibilityvisible
CommentsAllowed