The level editor for our game. There's a delay after placing objects because the project is trying to sort the clones into their own layers. Unfinished/Not Yet Added features: -More Accurate OBB Extrusion -Level Loading Current Dungeon Ideas (and associated techniques): -The Gardens (Flaming Fist) -Tower of Thunder (Blink) -Arid Atrium (Heatwave) -Volcano Tunnels (Propel) -The Monastery (Phoenix) -The Sun Palace (Meteor) Controls: -WASD for camera movement, Space to zoom in/out -L/R Arrows to tilt object -U/D Arrows to scale object -Q and E to change object costume -F to exit some menus/cancel certain operations Tools: -Collider: draw and extrude a collider -Prefab (unfinished): place a preset decoration+collider combo in the level -Decoration: add decorative objects to the scene -Save: generate a savecode for your level -Load (unfinished): load and edit a level savecode -Create New: create a new level from scratch -Draw: place objects and colliders -Erase: delete objects (not yet colliders) -Picker: copy the settings of an existing object in the scene -Undo: remove the last placed collider