Sections: A, B, D, F, H, I, J, K, L, P, R, S, and the unfinushed sections, X, C and Z Variants: N ,NB ,ND ,NF ,NH (only one entity) ,NK , NP ,NR ,NX and NZ A = apartment B = basement D = depth (with can also be called mines) F = Fucturic ( AKA the section future) H = hardest (one of the hardest and impossible sections) I = impossible (because is almost impossible, because the entities are to hard to survive) J = joke (only on april fools) K = keycard(only asseted with keycard) L = lodge (based on ir) N = number (is a variant) P = pixel ( every single entity is pixel) R = red (not everthing is red) S = secret (not like the H section) X = x-extreme Z = z-extreme C = c-extreme, but while is unfinished, will be a concept Rules: The entity cannot be faster than 100 rps (only if is not section I entity) The entity cannot rebound more than 20 times(only if is not section I entity) The entity cannot be too hard to survive (to every entity) The entity cannot be very simple(only if is section I entity) The entity's name cannot be replicated, or have a clutter,or it's name will be changed on game
don't say that is rooms Rooms: Re-Established, by having a lot of sections HARDEST ROOMS IS CANCELLED, SUGGEST AN UNNAMED ROOMS ENTITY INSTEAD Accepted entities: A-45: https://scratch.mit.edu/projects/1043439880 B-150: https://scratch.mit.edu/projects/1049844562/ fire in the hole: https://scratch.mit.edu/projects/1053274920/