UPDATE: Very un-user friendly, mainly a proof-of-concept. YOU WILL BE BORED IF YOU TRY TO USE IT But, if you are trying to make a multiplayer game with infinite players, this is a really cruddy example :) I am the admin on this and ultimately control everything. Well, I only get to reset variables, but whatever. In any case, someone hosts the server and then you join it by saying "yes" and typing in the correct code (which I guess will be saved in the cloud data log anyway) Or, if you host the server, you decide on the code. Of course, I can stop it anytime I want by resetting variables (like if people are doing bad things on it) In the future I might make this into a game and maybe add chat if it is allowed in the future. The username block is only used to see if you are me. Look in the scripts if you do not believe me. Also, if you believe I have too much power, than again, look in the scripts. Also, this means I can host the server when ever I want, or clear it so another person can have a go at it. You get to move around and hopefully watch as other people do too. This is a test, so do not judge harshly. Although, if it works, compliments are appreciated. If it doesn't work, advice is appreciated (even though I probably will have fixed the error before you even gave me advice, as I am quite vigilant on fixing errors) I need to test if the cloud actually works. It works when I set things in the lists, but I do not know if it can communicate and the communication will work. I wonder if this will actually get any views. I did some tests using two browsers, and it seemed to work. BY THE WAY, ANOTHER POWER FOR ME I ADDED WAS NOT NEEDING THE CODE. I NOW CAN ALSO LOG IN IF THERE ARE 4 PEOPLE (WHICH IS THE MAX SO FAR) This is a lot quicker rendering then original tests. You could remix with set costumes depending on your number in the list. I should do that next version. There will soon hopefully be less lag (or less lag until I add more players because I can because of less lag) I will also add an admin command for looking at debug. This will probably be my first shared project. IF IT IS FEATURED, THEN I AM HAPPY!!! Which it won't be. The lag will come from the rendering process (which can not be instant) and from cloud data taking time to travel. In the future, if anyone actually compliments on this, I will see if they want to make me use the closest thing to instant I have so far. It is using an instant scrolling through the list feature that also leaves the clones behind for a small amount of time. Also, the reason I am using clones is because that means that this could possibly have infinite players. I actually can't test the whole logging in process (has to be less than 4 players) because as admin I can join when it is full. Someday I might make it so that I do not count as a player so normal people can still log in even when there is four, but I am taking up one of the four. That would be more fair. By the way, if you do not realize, you can look in the cloud data log for the code. I might try to make this more difficult in the future (e.g. spam whole cloud list after the server is started) HOPE YOU HAVE FUN!!!
I used inspiration from looking at projects and my own programming skill. Please look at all of instructions, I show that you can look at cloud data log and ask for what kind of lag you want.