type in numbers to send to the cloud, click your player to receive your data back. Unlimited data, in 200 character blocks. Might take a bit of time to send data if it's a lot. what is this? It's a cloud data server. If you have an account online with the Server/Client variable ticked to server, it will collect data from all ten cloud variables and store it in a list with your username identifying the list slot. What does this mean? it means rather than storing data in the cloud, you can use the cloud data as data packets sending information to the server account which decodes the data and stores it in a list. Why limit yourself to 250 characters of cloud data when you can store hundreds of millions of characters in a list? send as much data as you like, the engine will break it down into cloud limited packets and send it over the course of a few seconds. Can I use this in my project? Sure *shrugs* How can I use it? probably an morpg or similar; track millions of gold, player position, inventory, really any data you like. As far as I know, the data doesn't have a limit. If you use it, your account will be the server. This means your account will need to be logged in to a browser tab for this to work. Consider an old phone plugged in and stashed in a corner running your project if you plan to keep your game open all the time. The server saves all player data to a list but the list doesn't save unless you hit Save Now from the project's See Inside area. Make a game, and if new data is collected, you can "make a server backup" by dropping in a new code block, removing it, and saving the project. Hope somebody can use this, or the concept, to build something incredible.
Griffpatch, for multiplayer code.