ScratchData LogoScratchData
Back to CEM2's profile

Tower Defense v1.5

CECEM2•Created May 18, 2013
Tower Defense v1.5
1
1
314 views
View on Scratch

Instructions

DO NOT GO TURBO MODE New in 1.5: perfected dmg. system, new tower, Improved upgrade system, fixed some sound bugs. New in 1.45: Improved spawning system and changed life. New in 1.4: Added new enemies that spawn randomly. New in 1.35: Further improved dmg. system, enemies change as level increases, fixed glitch with upgrading towers and other minor bug fixes New in 1.3: Improved dmg. system, enemies have more defense as level increases New in 1.2: Click d to have towers aim at mouse, Can no longer place towers on top of eachother. From last version: Added tower upgrades + different dmg. system. somewhat functional TD game on scratch? :D Yellow tower is long ranged (costs 45) Upgrade costs 15 Blue is heavy (costs 60) Upgrade costs 25 Red is basic (costs 30) Upgrade costs 10 You can scroll over a tower and click s to sell it. You can scroll over a tower and click a to upgrade it Click on a tower in the corner to buy the tower, then drag it to any area (Not touching the white path) and click space to place it.

Description

I'm going to try my best complete this but i encourage anyone to just take it and use this as a base for making tower defense games. The aiming system works by having red dots follow the paths of the clones. If you want to make your own map check sprite 2 for the motion. If you want to make 1 enemy faster then the others then add, When level = ( ) set type to ??, and make a new motion script for that type. If you want to add tower upgrades go to the tower sprite and add a script under "When sprite is clicked and x does not equal ?? and y does not equal ?? (Where the tower starts)" Any other questions you can just ask here and i'll try my best to answer and help out. New cloning feature lets us actually make fully functional tower defense games now :D I hope more people begin to take advantage of that. Please remix it and add your own towers, levels, and other enemy types. I got more time now so i might work to finish this.

Project Details

Project ID10313734
CreatedMay 18, 2013
Last ModifiedMay 22, 2013
SharedMay 18, 2013
Visibilityvisible
CommentsAllowed