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[ARCHIVED] Platformer engine V0.12 - PCVI

CHChuckSploder•Created June 2, 2024
[ARCHIVED] Platformer engine V0.12 - PCVI
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Instructions

Don't remix this anymore, I made a copy of it to make further updates on. I'm doing that because this project could be a cool memory to look back on for reference. Controls: -WAD to move -S in midair to perform Meteor technique -Spacebar & A or D to perform Blink technique -Spacebar (standing still) to perform Heatwave technique -Left Click to attack with Flaming Fist technique V0.5 - Replaced AABB collisions with OBB collisions. (Credit to @KryptoScratcher for the math.) V0.6 - Implemented the player physics changes that were made in our Round 1 entry. V0.7 - Prototyped some level storage/rendering tech that I've been theorizing about and added a primitive editor. V0.7.1 - Broke everything. V0.7.2 - Fixed everything. V0.7.3 - Made Propel a little easier to control. V0.8 - Spent a few days making the procedural animation system. V0.9 - Optimized OBB collisions and added "detect collider at x/y" block. V0.10 - Added a bunch of attack animations and particles. V0.11 - Started on enemies. You can KO them, but they don't hurt you yet. V0.12 - Did more stuff with graphics and enemies

Project Details

Project ID1030887466
CreatedJune 2, 2024
Last ModifiedDecember 17, 2024
SharedJune 2, 2024
Visibilityvisible
CommentsAllowed

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