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"UBERMOSH" fan recreation

JAJacobSmith3204•Created June 1, 2024
"UBERMOSH" fan recreation
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Instructions

see credits for more info about this. WASD or arrow keys to move mouse-click to deflect/ attack. to toggle the performance metrics PRESS "P" and if I've left the debug stuff on screen PRESS "O" and/or "SPACE BAR"

Description

this is a fan version of a game I've played and thought was easy enough to recreate semi-faithfully in scratch. all assets and code were created from scratch referencing the game. to toggle the performance metrics PRESS "P" and if I've left the debug stuff on screen PRESS "O" I've added a hard limit for the bullets (200) but the enemies only have a soft limit atm, you can PRESS "SPACE" to spawn them in in batches of 10. IN-PROGRESS: world grid partition, for cheaper collision detection for deflecting the bullets back into the enemies. (the partition could allow for structures and obstacles and some basic form of a* pathfinding, but i don't want to do that) FEATURES TO BRING IT TO THE ORIGINAL'S LEVEL: more enemy variations, and weapons. animations. enemy random movement. a world border. the game this is based on also has different modes one where you can duel wield the sword and a gun, but since you can't right-click, I'm not going to do that

Project Details

Project ID1030674287
CreatedJune 1, 2024
Last ModifiedAugust 13, 2024
SharedJune 2, 2024
Visibilityvisible
CommentsAllowed