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GOI Multiplayer v1.4.1

BLBlastMagic•Created June 1, 2024
GOI Multiplayer v1.4.1
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Description

Official co-op project, and you can also play tag (see "Gamemode" in mod menu page 1). Supports up to 8 players. Adjust Player # on page 5 if you're in the same slot as another player. This project is a collaboration between me and @KlimbRio1. ---- CO-OP ---- You can only see newcomers after resetting (by pressing Q + R or by jumping in the water) (so that they don't mess up your speedrun) This is the project you have to use if you want to upload a Co-op run to speedrun.com! Changes from the modpack: -Cloud and rubberbands enabled automatically; -Resetting also resets all players that see you; -Replay codes also save other players' data; -Press space to change view when watching replays; -Use the Player # slider to manually select your player number; -Timer keeps going when paused; -You can disable the water to play Both Worlds; -Disabled all variables that shouldn't be changed in speedrun.com categories anyways; -Other tiny stuff not worth being mentioned. Do not try to load a run from here on the modpack, and vice-versa. The project may crash. Note: Rubberbands don't activate until all players have (not necessarily simultaneously) reached x=0, otherwise there's always gonna be that bug where you get pulled to the other player before they've reset on your screen (the bug still might happen sometimes, but it is not known why). So: -If you're playing with someone else: if a rubberband isn't pulling you, that player needs to reset to fix it. -If you're playing with 2 tabs: if you reset, move, then switch tabs, then the 2nd tab won't ever get the opportunity to realize the 1st tab was at x=0 at some point, so the rubberband will never activate. To prevent this, you should rather reset, switch tabs once, and only then start moving. Please tell me if you find any bugs :D ---- TAG ---- Use the Catcher/Runner slider on page 5. When you're a Runner, if your player hitbox hits anybody else's player hitbox or hammer hitbox, you get paused, indicating that you've been caught. Keep in mind that all players see the other players about 0.17 seconds in the past depending on the latency. The Runner will be running from the PAST version of the Catcher, and likewise, the Catcher will be predicting the FUTURE of the Runner's position.

Project Details

Project ID1030506275
CreatedJune 1, 2024
Last ModifiedJuly 3, 2025
SharedJune 1, 2024
Visibilityvisible
CommentsAllowed

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