✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧ Minimalistic. Massive. Mind-boggling. Welcome to Blue Compass. Currently, this game is still under ✧Construction✧. The final game is not finished by now, as anticipated, very sorry about that. However, there is still a map maker function this project automatically is employing right now. You can very much enjoy that. It creates a random maze for ✧YOU✧ to solve. And ✧YOU✧ choose the ratio of the map. This means you can choose by how many rooms will the map be sized. For example, ratio of 5 will mean 5x5 map, or 25 different rooms. Or 5^2. All mazes are squares, but uniquely with many ✧Twists✧ and ✧Turns✧. Many different maps can be created, so your adventure is different every time. The possibilities are ✧Endless✧. ... The final game will have predesigned levels and random map makers, and maybe perhaps allowing the player how big they want their map to be. I don't completely know yet, but this game is very close to the final product. There are already save codes to save levels to share. ... ✧Story✧ One day, Blue ended up in an endless labyrinth. Or so it seemed endless. The only way to find the mystical Light Green Exit will be to use his Exploring and Speed skills. Also, Anger, Disgust, and Joy are enemies in this world, stealing his Score, so his partner Orange can help with this. Use these skills to protect Blue on his a-maze-ing adventure. (I'm sorry, I had to-). ✧CONTROLS✧ +[WASD] or [Arrow Keys] to /Move/ +[Click] to /Shoot/ +[Mouse] to /Aim/ ✧TILES✧ There are 10 different tiles, each numbered by a number (go figure). They are: +0: White - White space that does nothing but be the background. It doesn't exist but does at the same time. Weird. +1: Blue - Water. Why did it have to be water. +2: Maroon - The color no one names, but everyone blames, 3 shots of flames, indubitably tames. +3: Black - Solid. Cannot be broken. Great for walls. +4: Gray - A flimsy block that dies within one shot. +5: Green - Spawns ✧DISGUST✧ +6: Light Green - The Mystical Exit; signifies end of level! +7: Red - Spawns ANGER. +8: Yellow - Spawns JOY. +9: Dark Blue - Takes 2 shots to kill, grill, and thrill. ✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧✧
✧NOTES✧ +[[Read the "Instructions" first, please, before playing the game.]] +The score isn't visible yet, but it is a variable and tracked. ✧CREDITS✧ +Music from "Threes", a game so beloved in my childhood. +Sound from Undertale and Scratch +A handful of code from: -- @hippo_man19 --@etustin27 --@recycle49 --@Nanoscopic +✧YOU✧ for playing!! ✧DEV LOG✧ v0.1: Established main game engine. v0.2: Fixed major glitch with spawning rooms. Spawn time consequently made more efficient! v0.3: Added enemies! v0.4: Created loading and saving levels. Shortcuts created. v0.5: Optimized some loading systems. Added column shortcut. v0.6: Finished making Level 1. Optimized things further and added some properties to tiles. v0.7: Made loading for quick-spawns. Finished making Level 2. v0.8: Finished Level 3 and 4. v0.9: Created A-Maze-ing AI v1.0: Created segment generation, box generation, and started a room-filling generation complex. v1.1: Began pattern creation process. Generate list is named as more effective method. v1.2: Grandfathered column and row generation into segment generation to reduce amount of blocks getting taken. Various changes to optimize. v1.3: Redid room making system to be much more efficient. v1.4: Made binary custom. Made box generation a UI feature. v1.5: Finished making lists of all possible patterns. v1.6: Implemented the "Ender" (as in end room) Maze Reader (EMR). v1.7: Some finishing touches with the main engine :) v1.8: Made game much faster with maze generation. ✧Hashtags✧ #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play #blue #compass #maze #game #all #fun #cool #undertale #random #generation #map #maker #play