PLEASE READ==================================== I've seen quite a few projects that use stamps to create a 3d-ish effect, and all of them use the classic (and laggy) way of doing things. I always wondered why they didn't use a superfast run without screen refresh to stamp, but I hadn't tried doing it because it was too easy and a waste of time. Yet now that I've tried, I found that it was fun; and to make it worth my time I created a complex data loading system that should make it easier to load custom tanks. If you don't want to dig through my big custom block, an easier way of tank-making is also included. ~~~~~~~~~~~~SEE BELOW FOR CONTROLS~~~~~~~~~~~~~~~ Arrows= tank rotation. Space= reset figure. A/D= turret rotation. W/S= zoom in/out. ====================================================
All artwork and coding by MarkandDaniel. Feel free to use in your games BUT ONLY WITH CREDIT!!!!