A fork of Advanced Rasterising Engine utilising shadow mapping, made in an afternoon. Press space to recalculate shadows at the players position and look direction Play on turbowarp: https://turbowarp.org/1027150508 Setting up the shadow map correctly is a little finnicky at the moment (mathematically, its relatively clear code wise) so I need to do some work on making it a little more accessible to other people before I release it to the main account, but I wanted to share this so people can see what I have been up to. This implementation actually does all shadow calculations as a post-processing step in camera-space. Avoiding conversion between spaces should make it a little bit faster, and also allows it to not waste any work.