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Patrick's Parabox v0.2.5

BRBreadAndEggs•Created May 25, 2024
Patrick's Parabox v0.2.5
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play all versions: https://scratch.mit.edu/projects/694270125/remixtree/ v0.0.1: move boi v0.0.2: better moving, color and eyes v0.0.3: added very buggy box and music v0.0.4: better box moving v0.0.5: finished box moving, multiple boxes, also wasd because yes v0.0.6: added buggy player thingy v0.0.7: temporary win and fixed player v0.0.8: something to put a box on v0.0.9: renamed move boi from “guy with eyes” to “Patrick” v0.1.0: Fixed boxes so when you push two in a row, the farther one doesn't double move. Also fixed player goal. v0.1.1: Added walls so the player does not get out. v0.1.2 fixed boxes appearing in walls and random boxes v0.1.3: recursion v0.1.4: real recursion, new music, new background, new winning, new boxes, scrolling doesn't move, added many goals v0.1.5: set up future drawing to enable infinity, allow to move level via sliders, added lists for future multiple paraboxes(more than 2!) in 1 "level", added directional costumes to patrick3 v0.1.5 +.1: added a wall for only the player, altrough it serves as a "mask" v0.16: added many walls, undo (press z), changed wall costume, reduced brightness difference, fixed wall when pushing box, fixed moving eyes when finishing, removed multi push because it is buggy, show void when level is at the edge, added move delay v0.1.6+.1: changed costume to @jchase023: https://scratch.mit.edu/projects/676534988 v0.1.7 added save script(the "language" is patrick's parabox text level thingy, make box goal costume look funny(when it is saving(but it takes an instant)), changed code of box goal and wall generation etc?. v0.1.8: fixed wall bug, added decode, added more wall costumes to draw recursion, draw box goal recursion, fixed direction bug v0.2.0: Restarted literally everything because the code as it was couldn't support changing the Level Size. Now, it can. And I'm not even done yet. v0.2.1: Wall bug fix And I still have more to do. I still have level entry and exiting, garbage metametametametapatrick metametametadata to metametafix with metatext from baba [get it?], level pushing (which will require some advanced programming), level saving and loading, kernal operating system bugfixes, and last but not least, killing glados after incinerating here morality core and being told by scrawlings on the wall that the cake is a lie. v0.2.2: HUGE UPDATE boxes are levels so no more complicated code added lv enter/exit/pushing (no pushing animation and you can't push a level into a level, but you can push a level out of a level) added more levels (the size has to be the same) made the outside also render added particles from https://scratch.mit.edu/projects/896733869/ (seperate branch) infinite exit will crash level editor coming soon v0.2.3: added level editor and fixed some bugs 1-8 to choose tiles 9 to go to another level in editor 0 to play the level the move fast is buggy ...and i still have to make save/load also everything breaks when the level sizes are different v0.2.4: made a way to go back to editing (p) made (r) reset the build made a double move (it works with UHJK instead of WASD). This can jump over blocks. arrows and WASD still work normally I made Infinite Exit teleport you back to the previous location instead of crashing. This might be the first step to creating Infinite Exit. Added Triple Move (it will ask if you want it on every time before you play) Hit space before starting to move please :) v0.2.5: re-added boxes although they teleport you for some reason and added a player goal box goal is broken for now

Project Details

Project ID1027102860
CreatedMay 25, 2024
Last ModifiedMay 26, 2024
SharedMay 25, 2024
Visibilityvisible
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